rhyel
New Member
Posts: 4
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Post by rhyel on Feb 2, 2011 15:00:06 GMT -5
Also, even with the sticks, I sort of have a hard time imagining Chadd carrying a full drum kit with him at all times Easy solution. Since their imagination manifests into powerful attacks, why can't he simply imagine a set of mystical floating battle drums?
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etap
New Member
Posts: 1
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Post by etap on Apr 25, 2011 10:44:31 GMT -5
I am still wondering if part 2 is still coming, cuase the last time Rob logged on was in february, of 2010, and i am wondering if he is still working on it or if hes sick or what.
But for part two it would be nice if everyone was seperated or like there were two parties of 5, where we play one party for one part, then when we beat that boss we switch to the next party and play as them through their story, then beat the boss then switch to other party
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Post by Ros on Jun 28, 2011 12:36:48 GMT -5
For part 2, perhaps you could have a straight-out element for things, instead of having us do guess-work.
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Post by Ros on Jun 29, 2011 13:26:59 GMT -5
Hello, I would like to suggest a few little things for a, maybe, tactical improvement like displaying a order of action for the characters to see easier which one will act first and wich one later, also maybe some kind of a "wait" option to let a quick character act later in the chain (could be important for healers and singers, to aid the team at the end of the round, especially if there are fast enemies which attack first at the next round). For that matter a placeholder healthoptions would be nice, like "heal the most wounded" I have noticed that a kid chooses a new target if the current one falls before its his turn, maybe they could also choose an alternate standard action (melee attack or block) if their target of a heal spell or item falls before its their turn? I think that would reduce wasted actions. And last,not so important but, what about a signal how close the enemys are to their ends? :-) Just a few thoughts, i wish good luck and as much fun by making the game as i had by playing it. Similar to this, can you make it so that if we move to where a character is, they swap places? (If both are still alive.) This way, I don't need to wait 2 turns to move bella to the back.
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craftygun1
New Member
This is what awesomeness feels like
Posts: 3
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Post by craftygun1 on Aug 5, 2012 8:01:17 GMT -5
I have an idea, how about sephiroth kills someone?...Oh wait...Thats right i hate him because he did that...Forget that part...But seriously now i think something that should be added into the second part should be voice acting, it would make the game alot cooler and you could make something interesting happen like exclamations for when you defeat a boss like "NOOOOOOOOOOO!" or something like that. I also think that for that heavy feeling your looking for someone we all know and love should "Pass away" for that heavy feeling halfway through the game...And don't forget some romance in there because thats what makes things interesting . I also think that more status ailments should be added to the game as well because i agree that the first one lacked that A LOT! I have some ideas for some of those status ailments, like "Darkness,Insanity, and slow" Now i think i just made the game myself with all these ideas so im crossing my heart and hoping to join the staff! And by the way there should be animated sprites for the overworld instead of walking.
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craftygun1
New Member
This is what awesomeness feels like
Posts: 3
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Post by craftygun1 on Aug 5, 2012 8:10:09 GMT -5
For part 2, perhaps you could have a straight-out element for things, instead of having us do guess-work. BUT THAT'S WHAT MAKES IT FUN
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