Post by zerobot on Mar 10, 2011 3:50:40 GMT -5
First off: good game. A few things that people have probably mentioned before. These are ordered from sensical to nonsensical:
1. Its a bit useless to have numbers for damage on enemies without some indication of what the numbers mean. Health bars on enemies are usually good. Yes, its different from most RPGs, but it can get annoying, especially when one is dolling out more damage than a nuclear war and still not killing the baddie... If you don't use health-bars, use some sort of indication of health for enemies.
2. Larger running bar. Or one that has a noticeable increase in lvling up. Couldn't tell if you did that.
3. I get that the story is about going against authority, but sometimes it seems a bit too... pushed... This gets cleared up in the middle and I guess is a minor problem...
4. You misspelled "The Matrix" in the credits. Unless you were talking about a skateboard company, you forgot the "r"... Not really a suggestion, but whatever.
5. You could make one of the guitar attacks one where the character hits the enemy with fire as a reference to Jimi Hendrix.
6. I like pie.
7. I forgot what #7 is...
Story stuff:
Interesting 1984 references. Yes, there's the billboards, but also the comment about machines making music. Nice touch.
Suggested reading: Fahrenheit 451 and Brave New World.
Actually, for what you are doing, you should really read Brave New World and Brave New World Revisited if you need more inspiration.
The difference between the two was summed up pretty well by social critic Neil Postman:
You could say that some countries are more like BNW than '84...
Interesting that you brought synesthesia into the story... I'm pretty sure you probablty know that such a thing existed. If not, some people have certain senses and information "crossed," such as letters and colors (See en.wikipedia.org/wiki/The_Man_Who_Tasted_Shapes).
1. Its a bit useless to have numbers for damage on enemies without some indication of what the numbers mean. Health bars on enemies are usually good. Yes, its different from most RPGs, but it can get annoying, especially when one is dolling out more damage than a nuclear war and still not killing the baddie... If you don't use health-bars, use some sort of indication of health for enemies.
2. Larger running bar. Or one that has a noticeable increase in lvling up. Couldn't tell if you did that.
3. I get that the story is about going against authority, but sometimes it seems a bit too... pushed... This gets cleared up in the middle and I guess is a minor problem...
4. You misspelled "The Matrix" in the credits. Unless you were talking about a skateboard company, you forgot the "r"... Not really a suggestion, but whatever.
5. You could make one of the guitar attacks one where the character hits the enemy with fire as a reference to Jimi Hendrix.
6. I like pie.
7. I forgot what #7 is...
Story stuff:
Interesting 1984 references. Yes, there's the billboards, but also the comment about machines making music. Nice touch.
Suggested reading: Fahrenheit 451 and Brave New World.
Actually, for what you are doing, you should really read Brave New World and Brave New World Revisited if you need more inspiration.
The difference between the two was summed up pretty well by social critic Neil Postman:
What Orwell feared were those who would ban books. What Huxley feared was that there would be no reason to ban a book, for there would be no one who wanted to read one. Orwell feared those who would deprive us of information. Huxley feared those who would give us so much that we would be reduced to passivity and egoism. Orwell feared that the truth would be concealed from us. Huxley feared the truth would be drowned in a sea of irrelevance. Orwell feared we would become a captive culture. Huxley feared we would become a trivial culture, preoccupied with some equivalent of the feelies, the orgy porgy, and the centrifugal bumblepuppy. As Huxley remarked in Brave New World Revisited, the civil libertarians and rationalists who are ever on the alert to oppose tyranny "failed to take into account man's almost infinite appetite for distractions." In 1984, Orwell added, people are controlled by inflicting pain. In Brave New World, they are controlled by inflicting pleasure. In short, Orwell feared that what we fear will ruin us. Huxley feared that our desire will ruin us.
You could say that some countries are more like BNW than '84...
Interesting that you brought synesthesia into the story... I'm pretty sure you probablty know that such a thing existed. If not, some people have certain senses and information "crossed," such as letters and colors (See en.wikipedia.org/wiki/The_Man_Who_Tasted_Shapes).